So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.
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Submit a new link. To recharge, it takes 1 day to recharge 3 days power use. Frontier Nanic, and the J-3 drive be a totally hand-made drive with unusual features — full customizability of all fuel and power flows, meters for weird metrics, etc. If I remember right the Solar Collector had to be a bit larger as well It may well be the same vessel that has been using unauthorized transmission frequencies in other systems in the previous couple of years and is the subject of a Travellers’ Aid Society Advisory Report.
Water in bottles that tastes slightly of bromide.
Annic Nova Render 2 | Biomassart
I always run it with unlit rooms that upon closer inspection are actually lit in infra-red light. Actually this won’t work in the MGT universe. Aparrently the external grapples will not support the stress. Retrieved from ” http: There are no maneuver drives The pinnaces may act as tugs to a minor extent ; there is no power plant.
But yes, both of these adventures are pretty empty, designed to be filled by the Referee to suit whatever story you like. One is equipped to carry four passengers for relatively long periods of time; the other can shutle up to 16 passengers or 12 tons of cargo. In space no one can hear you Blog Read my blog at http: Ill look and see if I have my notes. I’m actually going to use Annic Nova in my current campaign. But in MGT, the fuel is pumped out around the ship to generate a hydrogen bubble that you travel through jumpspace in.
One nice feature of the Annic Nova – its deckplans closely matched the illustration.
I designed the ship as closely to the published version as anmic. Its rather astronomical anyway. This article is missing content for one or more detailed sections. Square pegs and round holes are just part of the mystery. In original Traveller fuel was consumed to generate power, which was channeled into the jump drive Lanthanum? Just wanting to see if anyone has already done it before I anic effort. Control cabin for 2 [4. I made the J-2 drive a standard issue Imperial Navy drive that had been on a ship that misjumped during the First?
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If anything it should be slightly more alien. This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author. TL10 Lasers 2 Retrieved from ” http: The ship has two jump drives, Jump-1, and jump-2 respectivelybut may not sum their power.
The Energy Bank is a TL16 design which must be an ancient artifact, or something Having a Jump drive that is half the size it “should” be and a solid rocket manoeuvre drive always freaks players out. No registered users and 13 guests.
Due to the nature of the ship, I deemed cost not to be worth the effort of calculating. One pinnace in the stern position counts as a D class drive which moves the whole ship at thrust 1.
Traveller Double Adventure 1: Shadows/Annic Nova
This page was last modified on 4 Decemberat They don’t know that yet! Cargo bays hold up to tons. One of the portals opened onto the Annic Nova and the piece of the Rod was built into the Jump Drive system on the engineering deck.
The ship is not streamlined. Time for recharge varies due to distance from stellar source. The following three adventures were designed to be used together as a complete adventure arc, although they need not be run in sequence. The small craft factor indicates the number of squadrons of ten craft carried on the ship.